Details
Games and Ethics
Theoretical and Empirical Approaches to Ethical Questions in Digital Game CulturesDigitale Kultur und Kommunikation, Band 7 1. Aufl. 2020
CHF 94.50 |
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Verlag: | VS Verlag |
Format: | |
Veröffentl.: | 29.11.2020 |
ISBN/EAN: | 9783658281755 |
Sprache: | englisch |
Dieses eBook enthält ein Wasserzeichen.
Beschreibungen
<p>The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.<br></p><p></p><p><br></p><p><br></p><p><br></p>
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<p>Ethics and Digital Gaming Cultures.- Diversity in Digital Gaming Cultures.- Social Aspects in Digital Gaming Cultures.- Educational Approaches towards Digital Gaming Cultures.- Design in Digital Gaming Cultures.</p><p></p><p><br></p><p><br></p>
<p><b>Maike Groen</b> is a scientific researcher for the DLR Project Management Agency, focussing on media pedagogy.</p><p><b>Nina Kiel</b> is a game journalist, researcher, and developer.</p><p><b>Dr. Angela Tillmann</b> is a professor of cultural and media pedagogy at TH Köln – University of Applied Sciences.</p><p></p><p><b>André Weßel</b> is a research associate in the area of media pedagogy at TH Köln – University of Applied Sciences.</p><p><br></p><div><br></div> <p><br></p>
<p></p><p>The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.</p><p> </p><b>The Editors</b><p></p><p><b>Maike Groen</b> is a scientific researcher for the DLR Project Management Agency, focussing on media pedagogy.</p><p><b>Nina Kiel</b> is a game journalist, researcher, and developer.</p><p><b>Dr. Angela Tillmann</b> is a professor of cultural and media pedagogy at TH Köln – University of Applied Sciences.</p><p> </p><p><b>André Weßel</b> is a research associate in the area of media pedagogy at TH Köln – University of Applied Sciences.</p><p></p>
Theoretical and empirical approaches to ethical questions in digital gaming cultures Research on digital gaming cultures
<p>The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.<br></p><p><br></p>
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