Details
Self-Esteem Games for Children
CHF 35.00 |
|
Verlag: | Jessica Kingsley Publishers |
Format: | EPUB |
Veröffentl.: | 15.11.2006 |
ISBN/EAN: | 9781846425745 |
Sprache: | englisch |
Anzahl Seiten: | 144 |
DRM-geschütztes eBook, Sie benötigen z.B. Adobe Digital Editions und eine Adobe ID zum Lesen.
Beschreibungen
<p>In this practical handbook, self-esteem expert Deborah Plummer offers a wealth of familiar and easy-to-learn games carefully chosen to build and maintain self-esteem in children aged 5-11.<br><br>The selection of games reflects the seven key elements of healthy self-esteem - self-knowledge, self and others, self-acceptance, self-reliance, self-expression, self-confidence and self-awareness - and includes opportunities for thinking and discussion. The book combines physically active and passive games, verbal and non-verbal games and games for pairs or groups, which makes them equally accessible for children with speech/language difficulties or those with physical disabilities. Deborah Plummer shows that the games can be easily adapted and she encourages readers to be creative in inventing their own alternative versions.<br><br>This is an ideal resource for teachers, parents, carers and all those working to nurture self-esteem in children.</p>
Plummer offers a wealth of familiar games chosen to build self-esteem in children aged 5-11.The selection of games reflects the seven key elements of healthy self-esteem - self-knowledge, self and others, self-acceptance, self-reliance, self-expression, self-confidence and self-awareness - and includes opportunities for thinking and discussion.
Part One: Theoretical and Practical Background. 1. Introduction. 2. Understanding self-esteem. 3. Why use games to enhance self-esteem? 4. Working with groups. Bibliography. References. Part Two: Games for Self-Esteem. 5. Non-competitive ways to choose groups and leaders. 6. Warm-ups and ice-breakers. 7. Who am I? 8. Friends and feelings. 9. Feeling OK about being me. 10. Taking care of myself. 11. More than just talking. 12. Solving problems. 13. Setting goals. 14. Wind-downs and celebrations. Appendix: Examples of different types of games. Index.